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Category: Blog

I have received a lot of valuable feedback on DriverMaster since the script has been released. Here I would like to share an article written by Mike Kuhn, a 20 years experience 3D specialist, for Digital Production. DIGITAL PRODUCTION covers the entire range of digital media production as a German-speaking trade journal. The editorial team is focused on the technical and aesthetic background of animation, visual effects, visualization and design as well as post-production sequences. In addition to the general focus, each print issue has two main focus areas. It covers topics such as hardware and software development, game & interactive…

I’m proud to announce the final release of DriverMaster, 3ds max tool for vehicle rigging and animation! It’s been a long way to make it happen. The first thing I have to do is to say thanks to all who helped it come true, left positive feedback and contacted me! I really hope DriverMaster will be useful to everyone in the daily basis. DriverMaster 1.0.1

Personal CG project of the memorial to the murdered Jews of Europe at Berlin – the site is covered with 2,711 concrete slabs or “stelae”, one for each page of the Talmud arranged in a grid pattern on a sloping field. According to project text, the stelae are designed to produce an uneasy, confusing atmosphere, and the whole sculpture aims to represent a supposedly ordered system that has lost touch with human reason. Some time ago I purchased a license of Itoosoft Forest Pro plugin, here is a result of using it. As it was with the “NYC Taxi” project,…

Here is my first car rigging approach, which became more complicated than it was at the beginning when I decided to research this topic. I’ve studied a lot of car rigging tutorials, took all the best features and built my own rig scheme. It became a great new experience for me in developing scripted rig.