There are more than a few scripts and rigging tools available for rigging automobiles in 3ds Max. Some offer an easy way to get wheels rotating based on the movement of the car, others will add in steering, and even others will incorporate a suspension system.
A new offering however seems to roll all of those features into one car rigging script. DriverMaster is a tool that will automatically create a 4-wheeled car rig in 3ds Max.
You can easily animate the motion for the vehicle manually or by using a curve in the scene. The script will also make the wheels stick to the ground, even if the ground is a terrain.
DriverMaster gives you a fast set up, dynamic suspension, automatic wheel ground contact, automatic wheel rotation and offset attributes for adjusting/animating your car on top off the generated animation.
- A floater dialog with pick-buttons for wheels, body, brakes
- Few clicks rig creation
- Uneven ground surface support
- Body alignment to wheels
- Automatic wheel rotation system base on traveled distance
- Manual suspension system
- Spin override for wheels for burnout animations and sliding
- Manual body reaction to acceleration
- Automatic body reaction to turns
- Auto wheels steering
- Multiple ground objects
- Body spring dynamics
- Manual wheels offset
To install DriverMaster drag and drop downloaded MZP file into 3ds max viewport.
Once you run DriverMaster an activation dialog will pop up. Copy a request code and send it to firstname.lastname@example.org.
I will send you personal license as soon as possible.
- Works only for 4 wheeled vehicles
- Works best with real world scale
- Car’s front must point in negative Y direction
- Car should have no transformations
- Works best with “Reset XForm” applied to the wheels
- Adjust the wheels and chassis position, so that they align perfectly with the ground
DriverMaster is locked to your PC however you can save your 3ds Max file and open it on another computer or even send it to renderfarm. All DriverMaster parameters will be disabled.
You don’t need to purchase a new license. Once you re-installed Windows and 3ds Max drag and drop the license you have received from me into 3ds Max viewport. In case it doesn’t work please contact me to get a new license installer for free by sending me your request code.
Yes, it is based on standard 3ds max tools and maxscript so it will work on any computer.
However you may bake your model using baker scripts.
Yes, in theory it can. You can animate it manually or by using a spline. In this case you have to switch Path Constraint keys so the rig follows spline backwards.